As a result, several weapons are tremendously overpowered. These damage values are all fairly consistent with these weapons' real-world muzzle velocities (or their equivalents). 45 ACP handgun deals slightly less damage per shot than the 5.56x45mm assault rifle, which deals half as much damage as the 7.62x51mm minigun, which deals less than 1/10 the damage of the 16mm Raptor anti-materiel rifle. Surprisingly enough for a genre that adheres to this trope, downplayed.All that's left behind is a cluster of asteroids. Apocalypse How: Earth itself is destroyed by having the moon thrown at it at the end.Anti-Frustration Features: Because Khnum and Technopolyp Gunships are Immune to Bullets, whenever you have to fight one there's always a crate of respawning explosive ammo somewhere nearby so the game isn't Unintentionally Unwinnable if you run out of explosives. Its explosive rounds fly extremely fast and can pierce several small enemies in a row, and while a direct hit hurts a lot, the Splash Damage is extremely weak.
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